- Jan 31, 2020
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Geoffrey McRae authored
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- Jan 09, 2020
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Geoffrey McRae authored
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- May 28, 2019
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Geoffrey McRae authored
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- Dec 11, 2017
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Geoffrey McRae authored
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Geoffrey McRae authored
This moves the bulk of the rendering code into seperate rendering modules cleaning up much of intertwined SDL & OpenGL mess.
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- Nov 02, 2017
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Geoffrey McRae authored
Note: This class will be entirely re-written when I find some time, it is very poorly implemented, full of assumptions and creates a new texture for every single frame
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Geoffrey McRae authored
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- Oct 31, 2017
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Geoffrey McRae authored
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